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  • Gohst

    Recently a game crossed the Acid-Play desk called “To Kill A Mocking Nerd” it simultaneously made a mockery of Harper Lee’s classic novel “To Kill A Mockingbird” and of all games ever made before it. It made a mockery out of this reviewer for playing it and even worse, reviewing it. However low it was, it deserved a sequel… and here it is.

    Taking off where the original left us, this game pits us as the character of the Nerd. He’s really angry and he’s decided to fling decapitatingly accurate wads of snot at: bullies, librarians, computers, book cases, anything really that’s in front of him. Come on, what did you expect? Something reasonable?

    Either way, the plot advances like a back-up at the sewage factory. The Nerd is out, presumably, to get someone. It’s not clear who and the levels don’t exactly scream “progress”. In fact, the story is quite confusing now that I think about it. Why would the nerd want to kill computers? Or books, for that matter. Wouldn’t the librarian be the Nerd’s best friend?

    This game just makes no sense and is maddeningly filled with plot holes and poor design choices. Most of the time a corpse will block a corridor – one which is clearly wide enough to go through – but the character jams and sticks for some reason. If you avoided the original, avoid this too. If you played the original, you’ll know better this time around.